Making Your Own Wii Theme Song

Wii Music is fun. It's fun even though you don't actually play music.
It's fun even though it's not really a game, and it's fun even though it's not a good value, either. Very young children (from 3 to 6 years of age) will probably get the most out of conducting an orchestra, waving controllers to mimick playing steel drums, and using their Miis to make a goofy arrangement of the Super Mario Bros. Theme song, but even a group of adults can get a few hours of joy from Wii Music before the novelty wears off. Yes, that's a NES controller being played. There's a wide variety of instruments to play in Wii Music: drums, guitar, violin, trumpet, saxophone, timpani, harp, electric and upright bass, steel drums, banjo, handbells, and many more.
Each of these instruments is played by one of four simple motions. Guitars are played by holding the Nunchuk as you would the neck of a guitar and then moving the remote in a strumming motion. Wind instruments are played without the Nunchuk; just hold the top of the remote toward your mouth and press the 1 and 2 buttons to change notes. You can raise and lower the remote to increase or decrease the volume. Violins are a little more complex; you hold the Nunchuk out from your shoulder and then move the remote back and forth like a bow across strings. Drums and keyboards are played by waving the remote and Nunchuk up and down. A more complicated drum set is available if you have a Wii Fit Board as well (it acts as a pedal).
Once the game's host is done driving you crazy with his gibberish, you're free to play some music. One of the more interesting things to do is jam with CPU-controlled musicians known as tutes. You start off alone, and as you establish a rhythm, you're joined by a percussionist, a bassist, and eventually a few other musicians. You don't have much control over what you're playing-though you can decide how often you play a note and add some flair by holding down a button-but somehow, some way, the results sound pretty good.
If you want to play a 'real' song, you can choose from a small list that includes a few familiar Nintendo themes and pop tunes, and then play along with them. You can do this alone or with up to three other people; if alone, you can go back and play each part so eventually every instrument is played by your Mii. Once you've finished a song, you can save a video of your performance, and (using a limited number of options) create your own album cover. If you're looking for something a little more structured, there are three minigames to choose from, all of which can be played with one to four players. Mii Maestro places you in the role of conductor. It's your job to keep the orchestra together by moving the remote up and down in a steady beat.
This is easy, but it's fun to go through the five available songs a few times. In Handbell Harmony, you're given a set of colored bells, one mapped to the Nunchuk and the other to the remote. When your color hits the time bar, you swing the appropriate controller, and voila, you're playing handbells. Given that you're able to speed up and even increase the complexity of each song, this mode does offer a fair bit of challenge. The last minigame is Pitch Perfect.
This mode tests your ability to recognize different pitches. It starts off easy by asking you to pick which two instruments out of three are playing the same note, but as you progress, you'll have to put together four-note chords, arrange a large number of musicians in proper order to make a song, and other fairly difficult tasks. Your parents will be so proud when they see you leading an orchestra. That's about all there is to Wii Music. It's hard to explain, but there's a certain joy that comes from waving the remote around in a carefree manner and hearing the music that plays as a result. The game is charming and can be fun for short periods of time, but unless you're buying it for a young child, it's difficult to recommend as a purchase because older children and adults aren't likely to get more than a few hours of entertainment out of it.
Hello everyone! This is my first tutorial writeup, so I may make errors. Also, this process is not well documented yet, so my knowledge still has heavy limitations and there are others out there who are far more successful at performing this task than I am. That said, none of them have written a tutorial yet, so I will go ahead and do so.
Lets get Started! Downloads To make a theme, you will need: - by Roxas75 - by Yellow8, uploaded by piratesephiroth - a Method of loading ExtDataTool, either using Smea's or Installed CIA through devmenu - a theme from the theme shop on your system. For Audio, you will need: - by Gericom -II. Getting Theme Files 1.
Load the theme you want to modify so it is your current active theme. (Stock will not work) 2.
Run ExtDataTool 3. Select the Third option. (Activate cache) 4. Select option to copy cache from extdata to SD 5. Power off 3ds, put SD card in PC You will find two files on the root of your SD, Bodycache.bin and BgmCache.bin.
Copy these to your PC in a convenient location. Changing the Look of the Theme 1. Rename Bodycache.bin to bodyLZ.bin 2. Run Theme Customization Tools (3DSThemeEditor.exe) 3.
Arrow next to file - Open - bodyLZ.bin, where you renamed it 4. This is where things get more Theme-specific.
Create Your Own Song
You generally want to replace the images found here with images of identical size. This is best achieved by exporting the image you want to edit, loading it into your favorite image-editing program, and modifying it to your heart's content. Once you are done, import it back into the editor. Click 'Simulator'.
This will help you to know if you have your images aligned properly. If you are modifying a theme with a panning top screen, this will not pan as the theme would. Once you have the theme looking right, save the file as bodyLZ.bin 7. Rename bodyLZ.bin to BodyCache.bin IV. (Optional) Changing the background music I barely got this working. In it's current state, you cannot make the sound loop nor have the filesize exceed 3.3Mb.
With these issues, you can still change the music. I use for this, it's a great sound editor worth getting. Locate MP3 or WAV file with your music 2. Load it into Audacity 3. Export as WAV 4. Open Every File Exporer, file - new from file - Nintendo 3ds Plugin - CTR Stream 5.
Select your WAV, push play to see if it works. File - Save As untitled.bstrm 7. Rename untitled.bstrm to BgmCache.bin and place on SD card Now, you may notice that your wav and bstrm file are exorbantly large! They may be more than 3 times the size limit! Unfortunately, wav is an uncompressed format and thus has a very large file size.
You have a few options on shrinking the file size. Run Format Factory 2. Under the audio drop down on the left side, click '- WAV' 3. Click 'Output Setting' 4. On the drop down, select 'Low Quality' 5. In the Settings below, change Sample Rate to 11025 6. Click Add File and select your sound file 8.
Hit OK, then Start. Click Output Folder to get to your sound fileUnfortunately, we have not yet worked out song looping, so whatever you play will only play once unless you go to the power off screen and back to home. 'Installing' the theme Alright, technically you are loading the theme into the cache. It's more of a load and less of an install. Boot 3ds, load the theme you want to override 2. Load ExtDataTool 3. Copy Cache from SD to extdata 4.
Once it complete and goes back to the ExtDataTool Menu, hit power, then home. Your Theme should have loaded! If at this point you have no theme, or the music didn't change, here is what could have happened: - You didn't name the files properly - You weren't on a downloaded theme when you ran the tool - Your theme file is invalid, make sure you saved/copied it properly and are using Theme Customization Tools for bodyLZ.bin and not Every File Explorer. If sound isn't playing, make sure your bcstm is valid. I really don't know how to help you here. Other Stuff I wrote this up pretty quickly, and this tutorial is based on my own experience.
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Wii Theme Song
If anyone has any improvements for the guide, please post! I can edit the guide with any new information. Hopefully someone will figure out looping sound soon, as this is the one main thing that is missing from (public) custom themes at this point. Is there any way that this could be updated to reflect some of the tools and things that have been made for the bcstm and everything, and maybe something specific for Gateway?
I've looked around and unless you're doing ninjahax you're doing things like you would on a dev 3ds. So my understanding is the steps are just slightly different. If that's at all possible that would be great, but I guess I could just be blowing steam cause I made a legends of legaia theme that I'm kinda happy with that won't work for me even if I delete this, and redo that and everything lol.
(I'm pretty useless I guess).